Shakes and fidget festung guide. FESTUNGSGUIDE ADVANCED ♥ WANN Mine auf 10 ausbauen + FESTUNGSEHRENHALLE

Small guide to anyone new :: Shakes and Fidget General Discussions

Shakes and fidget festung guide

Gameplay Good guide for the gameplay, but probably too long to read: Level 1-3: Do not buy a mount yet Take the quest that takes the least time. Barracks Needed to train soldiers to attack and loot other fortresses. Costs for Guild Wars: War is never cheap. Animal Trainer Upgrade a pet to level 100 Hint: How to level the pets and which one to bring first to level 100, you will learn. We never refer to a real experience value in this model: we normalize that value to %age or fraction of a level. The bonus from the Album is significant. Or we may not be connsidering every aspect of that model.

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Shakes & Fidget XP Secrets Guide

Shakes and fidget festung guide

This building increases critical hit damage of your character, your companions and your pets. In the course of ten hours, guild members can volunteer to defend their guild by clicking on the shield. You may be level 100 and me level 250, with an enormous power gap, but you really did catch up a little in terms of power. Each one will give you a small attribute bonus if you fulfill the requirements. That is what this is all about.

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Shakes and Fidget class guide: The scout

Shakes and fidget festung guide

Once you reach that lvl you can start on experience quests. You will instantly see the result of the fight. Q: Should I do dungeons higher than my current level? Now, let me give you a choice. Das bedeutet: Solange genug Holz und Stein da ist, um ununterbrochen auszubauen, besteht auch kein Bedarf für ein Upgrade. Mages can equip a total of 9 items, with a bonus on weapon same as Hunters. However, the attacking guild can be attacked by other guilds and the defending guild can declare war on another guild. Officer — you grant or revoke officer rights to the highlighted player in the member list.

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Strategies

Shakes and fidget festung guide

Only after these 90 minutes can another guild be attacked. I prefer 3 stat epics over All stat epics. Wie man letztendlich ausbaut ist jedem selbst überlassen, allerdings sollte man sich der Priorität und Funktion von jedem einzelnen Gebäude bewusst sein. This opponent is currently too strong. Each dungeon adds experience points to your character only once.

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Character build guide

Shakes and fidget festung guide

It seems obvious to them that maximum experience is mandatory. It was a completely inconsistent position. A common strategy is to attack opponents who can be defeated with only one soldier. I would go for 6:4 for Strength:Constitution. Quests have a minimum and maximum potential experience reward, with the maximum being approximately 4x the minimum. In addition, your guild features can be upgraded with each dungeon cleared.

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Pet Hints and Tips

Shakes and fidget festung guide

Are Threshold levels typical of the industry? These were replaced by 80 achievements, which can now be viewed in the scrapbook to be found in the magic shop from level 10. The shield icon becomes clickable only if another guild is about to attack your guild. Stein und Holz wird für den Ausbau aller Gebäude der Festung benötigt. The pet conditions on the other hand are calculated in server time! I keep track of the competition. Key 1 from level 10 quest Key 2 from level 20 quest Key 3 from level 30 quest Key 4 from level 40 quest Key 5 from level 50 quest Key 6 from level 70 quest + shop Key 7 from level 80 quest Key 8 from level 95 quest Key 9 from level 110 quest + shop Dungeon 10 will be opened after clearing all other 9 dungeons Keys can be found by completing quests similar to other items and some keys can also be bought in the shops. After visiting the guild page of your selected opponent, you have to click on the sword again in order to initiate the attack.

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Pet Quick Guide + Calculator

Shakes and fidget festung guide

A: Arena is fun but it is not a good source of income. Recommended classes for Hunters are Gnomes and Elves, because of the racial stat bonuses. If its a 100-800 damage weapon then luck is way more important then 400-400 weapon. It does show, however, that in a system where you have the chance to increase multiple aspects of the attack equation, you should raise all and not focus heavily on one. Hunters can wipe a good portion of damage, and they can last a bit longer than Mages do. In the third part, I develop the counter-argument to the ancient fallacious argument that has hamstrung many players. Magic Shop No fantasy without magic.

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